![]() ![]() ![]() Tilts can cancel into specials or strongs. Jabs and Tilts can all cancel into eachother.Neutral Special contains wind effects, but this is just to make the moves lingering hitbox and move reference more apparent. It was decided that her element was Wind, since she could "run like the wind", but regardless of that Ash's moveset hardly utilizes her element, only filling in for moves that were created to make her fit more in a Platform Fighter (specifically Rivals) like Up Special, Down Special, and Forward Special. However, like most 2D fighters, Ash's kit has elements of the "Footsie" and "Bait and Punish" archetype. The playstyle of question could be described as a strange combination of PM Lucario and the entirety of Dragon Ball FighterZ. Her animations also share some similarities to her mod creator, CHAOKOCartoons, personal boxing style.Īsh's playstyle heavily leans into the Rushdown Archetype, focusing mainly on dashing into an opponent's personal space and starting chain combos with her unique cancels. Her moveset derives from boxing characters from multiple 2D fighters such as Steve Fox from Tekken, Dudley from Street Fighter, and to a surprisingly lesser degree Little Mac from Super Smash Brothers. ![]() Their character design, while not themed after Rivals of Aether itself, was designed by Andy Ayala, a character designer on the Rivals of Aether team. Ash relies 90% on rushdown and keeping up unique combos and readsĪsh is an experimental Rushdown character designed with the intention of creating a more fast paced 2D fighter character in a Platform Fighter, and was the first finished OC character on the Rivals of Aether Steam Workshop. There are no zoning tools besides down b, which has considerably less range than most characters kits.Easy to pick up but hard to get good results at higher levels of competition Playstyle and weight/physics stats are quite off and even go against some principals from normal rivals characters.Powerful but high risk moves with high endlag.Bait and Punish characters can get the better of her kit Combo starters may become predictable.Lightweight, will be knocked back from some moves a bit farther than most characters.Sliding parry and fspecial allow her to get in on or punish zoner opponents.High Groundspeed (equal to Maypul with the exception of her dash start up, which is faster).Two official example stages were released: Guada's home stage, Bamboo Lodge, and Sandbert's home stage, The Sandbox. Custom stages are viewed on separate pages in the character select screen. Players can customize where each player initially spawns, the elevation of the respawn platform, and the size of the camera and blastzones for both standard and advanced stages. Unlike stages in the base game, advanced stages can have up to four separate music tracks that are chosen at random when the stage is selected. Advanced stages can incorporate custom scripting and can have Basic and Aether versions. Advanced stages allow players to import their own backgrounds and music. Standard stages are made only with resources included in the base game (tilesets, backgrounds, and music). There are two types of custom stages, standard stages and advanced stages. Rivals of Aether features a built in stage editor. Both can be downloaded from Steam Workshop and edited. Guadua was also created as an example of a complex workshop character. Sandbert was reintroduced as an official workshop character. Because Steam Workshop for Rivals uses the same coding aspect for custom characters as the official characters, characters created through Steam Workshop can include complex mechanics not already present in the base game. ![]()
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